2011年3月17日 星期四

Loner, the solo player 獨行俠也 Online,一個人的線上遊戲

搜尋"單刷"可以找到相當多的影片
Have you ever search "how to solo ..." for online game?
"單刷"、"單練"、您是否也常搜尋以上字眼呢?



Maybe it's just fun to find the limit of solo.
也許只是單純對個人的極限有興趣,

But, the solo player who don't join any social activities exactly exists.
不過不可否認地,就是有人玩 online game 不參與社交、活動。



In GDC 2011, Damion Schube give a talk called " The Loner: Why Some People Play MMOs Alone" which points out his view.
最近在一篇 【GDC 2011】為何越來越多人「獨自」玩網路遊戲 文章看到,
原來已有人對此現象做了一些探討,很值得遊戲廠商來看看!

One kind of loner, especially born before 1980 could be a solo player because of work.
可以想像的是,7、80年代隨著年紀與工作的影響,漸漸沒有時間跟人打交道,
因而慢慢轉向"獨行俠"風格,

But what if there are loners were born  after 1990? In general, people always think these kids enjoy easy-type online game but not hard-core one.
但90年代的年輕玩家呢?  一般的印象是年輕玩家不喜歡硬派遊戲,
照理說應該很喜歡現在速食的online game  生態,

As the rate of loner grow up, game developers may pay attention to this issue.
若是90年代玩家也有此一現象的話,遊戲廠商可就不能忽視了。



The talk also discussed about how to encourage these loners (Conformity Effect always means spend  money together)
該文章也有討論到如何帶動獨行俠(畢竟跟著大伙花錢是很常見的),

Are  game developers in Taiwan aware of that?
國內的廠商何時會重視呢?

Is it possible that developers hire people to make Conformity Effect? ex: enhance equipment, gamble, broadcast.
以後是否會造成樁腳的情況,來帶動不知情的玩家衝裝、抽福袋、尬廣撥?

Let's play and see!
讓我們視"玩"以待吧!



Reference 參考來源

GDC 2011: BioWare's Damion Schubert on designing for loners

The Loner (GDC Austin) by Jason Ballew 

【GDC 2011】為何越來越多人「獨自」玩網路遊戲

なぜ人々はMMOをひとりでプレイするのか? 米国から最新報告 

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